

When the fighting actually starts, Morgantha should get home in about 10-15 turns.I took this idea directly from "Dice, Camera, Action." The series is on Youtube and they play through CoS.She's on her way home, but it's going to take a little while for her to catch up to the PCs. When your players get to the windmill, Morgantha isn't actually there.So a logical way to ease this fight is to break the coven.

Put all three hags together and they form a coven, getting extra spells and making them even more dangerous. At this point in the campaign, one swipe from her claws can down a PC.

If you want to play this as an encounter, there are a few different ways for you to even the playing field. I've come up with some ways to circumvent this almost completely inevitable outcome. Suddenly, you've got a TPK on your hands as your players valiantly refuse to abandon the kids and leave such foul hags alive. What's more, if they find out children are involved, that hero complex gets cranked up to eleven. The problem is, most players go into d&d with a pretty hardcore hero complex. They even put a convenient raven outside the front door to warn the PCs that this is a bad place to be. Your players are supposed to walk up, see the hags, fight the hags, find out they're severely outmatched, and then make a run for it.

The creators of this chapter meant for this to be a warning for your PCs about the dangers of Barovia. What's Supposed to Happen at Old Bonegrinder I also have a post on the mechanics of Dream Pastry Addiction. I did a nice write up on tricking the party with Morgantha in my Village of Barovia post, if you're interested. They'll be positively mortified to learn that they've eaten children and that just fits so well into this campaign. **** Master Table of Contents **** - Click here for links to every post in the seriesīefore we go any farther, I would highly recommend that you trick your players into trying the Dream Pastries. Luckily, I'm here for you! In this installment of my CoS series, I'll be telling you how to even the odds between your PCs and the hags OR how to turn the whole encounter into a role-play experience. Welcome to a fight that is absurdly over powered for your party of level 3-4 adventurers.
